Esim - Problems in alpha Vol. 2
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Neko619


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Problems in alpha Vol. 2 (Event related)
Posted 5 years ago by
Neko619    
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Even before day 2, people noticed many problems regarding the server. Many quit or even didn't bother actually playing because of the special things integrated in the server.



So lets get straight into the problems of the server:


A) The tempo of the server itself is the a problem... Working and training for 4 times a day for most of people is actually impossible (People have work, some people(me) like to sleep for more than 12 hours a day, they have a damn real life and aren't able to login to the game or have no internet connection at all time). This 4 work/train system actually makes most people stay up late just to be able to work and train ruining their sleep schedules and daily life. Last time i asked Admin in brainstorm, he said that this is no problem at all, but I'd say this is a pretty serious problem.




Solution? Make people be able to get one free work/train a day OR reduce the amount of working/training you can do a day.

B) Wars are useless. Why? All regions you conquer can be taken back over the night, regions hold no real value in this server because of refferals. One side goes on debuffs, other side wins and vice versa. Restoring limits each 10 minutes makes fights have less strategy. Drain fights are losing value.



b2) Debuffs and buffs last too long in this server since it's a SPEED server. Buffs consume way more supplies than in a normal server so of course they should end faster.

Solution? Simply make them last one ingame day (6 hours, 12 if non-premium),



b3) Regions hold no value, because all of currency and economy is ruined because of refferals making currency. Why not just keep the making gold, referalls were actually "strong" before this "buff" to them, I have no idea why we should get free ~100 currency a day simply from having "invited" someone to the server.


Solution? Remove refferal currencies.


C) Events events events. Making events even before handling out old event rewards. People have to wait for weeks or months for rewards from events to come in.

For example im still waiting for my reward from this:



BUT OH WAIT THERES ANOTHER ONE PLANNED ALREADY




Solution? GIVE OUT THE DAMN REWARDS QUICKLY


D) Let's talk about fights. The bar doesn't update, the damage numbers dont update, the timer gets stuck, no reason to actually fight because regions don't have any real value, all economies will get to shit because of refferal gold anyways, the server is really fast and updates quickly, there are completely no bugs during fights and everything is stable.




Solution? Fix this shit somehow. Just as a thought, give us something interactive to do while ingame.


E) Community events? Article writing events? Some events that don't need fights? Not all people are into this "fighting" stuff anyways.





F) People get bored of this game quickly, as theres no way to catch up for new players, and nowhere to progress for old players.


G) Miscommunication between staff and players. Best example would be last MU cup, people with under 3 members couldn't participate, which wasn't said (or atleast I didn't see it) anywhere, they could have of done something like this atleast:


Courtesy of ansisLtd


Make working for gold illegal, but first fix the refferal problem.


Thoughts of some players:


Aiden Pearce




Tomas Gonzalo




Fabulous




Evianon






ansisLtd




gab




For our trolls:

Moderated000




judger90




Feel free to add more ideas and problems in comments o7








Couldn't resist adding cat pictures ;/









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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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Invest, produce and sell - be an entrepreneur in E-Sim.


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