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[SI] Choices (Economical)
Posted 5 years ago by
Khan Koljo Veliki    
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I want to warn all of my subscribers that this article is dedicated solely for the members of Sick Individiuals, so it most likely wont be interesting to you.



Alright boys, currently we are standing on a crossroad with 2 possible paths from an economical point of view, I'm making this article with the intention to explain the 2 different paths, their pros and cons and after you read the article I want you to vote in the poll for which path you think we should take.

Voting in the poll is mandatory for all 11 members. After we have all 11 votes we will go with the path that has majority of votes.



Why do we need to change the current way that MU works ?

Since forming the MU, we've had a simple rule - Take as much supplies as you want, hit as much as you want, just return all BHs that you take to MU so we can keep on buying supplies indefinitely.

This method has proven itself to be not really working because we are a bunch of rankers and we don't really do any BH hunting, we just see a big battle, set our BO there and dump hundreds of millions of damage.

We've managed to keep MU running and we probably can manage to keep it running this way in the near future, but since this is a perm server we should focus on the long term, we want our MU to be a global superpower for a long period of time and in order to achieve this we must change the way things work.



What are the possible solutions ?

As I already mentioned, there are 2 possible solutions to this problem, I will thoroughly explain both of them now -



Possible Path #1

The first possible path that we can take is the path of purchasing the supplies that we need.

As of the time being our MU is focused in producing entirely Q5 weps and partially the iron we need for those Q5 weps, our production of Q5 weps is huge and we can afford to tank in various battles without any effort because we have 4 Q5 weps comapanies, 2 Q5 irons and 2 Q4 irons.

Thus we need to buy on a regular principle Q5 Food, Q5 Gifts, Q1 Weps and from time to time when iron goes low we also need to buy iron. Which means that we need to buy 4 different types of products.

The idea that I came up with is to divide the 11 MU members in 4 different groups, each group will be responsible for buying a different type of product. There will be 3 groups with 3 people each, and 1 group with 2 people.

The 3 groups having 3 people will be responsible for buying either Q5 Food, Q5 Gifts or Q1 weps. The group with 2 people will be responsible for buying Iron when it goes low.

In order for everything to be fair, I created a simple C# program which generates 11 numbers on a random principle without repeating any of the previous numbers. The program gave this result -



Which means that the groups are as follows -

First group = 4 , 1 , 8;
Second group = 11 , 3 , 7;
Third group = 2 , 6 , 10;
Fourth group = 9 , 5;

Each number represents the number that you're placed in the MU when you open our initial page -



Which means:

First group = Khan Koljo Veliki , Rousseau , BlackDevil .
Second group = S7R1KeR , tim12 , Belmond0 .
Third group = Pitka , Just Drake , Sasuke Uchiha` .
Fourth group = The Black Tiger , Vandal_Savage .

By default, since Iron needs to be bough once in a while, and when we buy 20/30k we can handle our Q5 weps production for a few weeks with that, fourth group which holds 2 members needs to buy Iron by default.

The other 3 groups, once again in order for everything to be fair, I used the same C# program to generate 3 random numbers.

Number 1 = Food;
Number 2 = Gifts;
Number 3 = Weps;

After running the program the result was the following -



Which means that:

First group = Number 1 = Food;
Second group = Number 3 = Weps;
Third group = Number 2 = Gifts.

And as a whole the result is the following:

Khan Koljo Veliki , Rousseau , BlackDevil would be responsible for buying Q5 Food on a regular principle.

S7R1KeR , tim12 , Belmond0 would be responsible for buying Q1 weps on a regular principle.

Pitka , Just Drake , Sasuke Uchiha` would be responsible for buying Q5 Gifts on a regular principle.

The Black Tiger , Vandal_Savage would be responsible for buying Iron on a regular principle.

What does a 'regular principle' mean?

By default we follow simple rule, if you open MU storage and you see that our stocks are below 500 Q5 Food, 500 Q5 Gifts, 3000 Q1 Weps and 10 000 Iron, that automatically means that you have to buy supplies.



Possible Path #2

This possible path was proposed by Rousseau and holds as much efficiency if perhaps not even more than the first possible path.

The idea is to produce our supplies ourselves and to buy only the raws that we need. This means that we will eventually build atleast 1 Q5 Food company, 1 Q5 gift company and several Q1 wep companies.

If we chose this path, all our members would need to contribute for the initial investment of building those companies, we would need initially between 800 and 1000 Gold
.

Why is this method more efficient than the other one?

We made some small calculations and we found out the following -

If we put 4 workers which have around 8 ES and work averagely 3 times per day in the Q5 Gifts company we will produce around 700 Q5 Gifts on a daily principle spending 7000 diamonds in the process.

If we put 4 workers which have around 8 ES and work averagely 3 times per day in the Q5 Food company we will produce around 1300 Q5 Food on a daily principle spending roughly 6500 grain in the process.

So we will need to purchase 7000 diamonds and 6500 grain on a daily principle which by looking at current #ATrade prices would cost us roughly 110 Gold
(daily).

By producing that much supplies daily we would be able to stock huge amounts of supplies and be prepared to hit huge amounts of damage in every occasion that we get and we will also be able to even sell part of those supplies in order to pay for our expenses.

The questions is that we need to be able to find 4 workers per each company which will have high ES and will work on a regular principle, so I further allowed myself to extend this idea.

We have 11 MU members and we need roughly 8 workers each of them having ~8 ES. Currently I am not aware of the correct gold salaries for that ES (Tried searching without success) I will assume that ES 8 gets around 7.5 Gold
per work.

And if averagely one worker works 3 times per day, that means that one worker would cost us 22.5 Gold
daily.

My idea is that 1 MU member will have to hire and pay 1 Gold worker, since we need only 8 gold workers, that means that we will have 3 MU members left without a gold worker, those 3 members will be responsible for buying the needed raws on a daily principle.

You may be wondering why you dont see Q1 weps in this equation? Because this is a large idea, we will implement it step by step, if we throw ourselves and try to start producing everything simultaneously we have high chances of failing thus we will do everything step by step, if everything works out perfectly we will also implement this same idea for Q1 weps, untill then we will buy Q1 weps.


Technically I think that I've explained everything, but since I've written 9000 characters until now its completely possible that I could have forgotten something, if you have any questions do not hesitate to answer either in our discord, as a comment below this article or send me a PM.

Thank you for your time,
Khan Koljo Veliki .



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