Welcome to the final Nexia Chronicles, and what may be my last Renaissance Article for a while (in the entire game).
After a huge herculean problem that i had to withstand in July, i straight up lost interest in e-sim. Unfortunately, everyone who i used to frequently play with is slowly leaving, which in turn also causes my interest in this game to dwindle. It's the main reason why i didnt deliver Articles for Nexia, on Days 75, 90 and 107 (which i did promise).
Which means, without an active purpose in this game, there's not much for me to cover anymore. I'm back to what i used to be before, a sleeper player. In no way i blame the game itself for what happened to me, i got overwhelmed IRL. Maybe one day i will surface again and regain my former glory, but really, nobody cares about that. For now.. Let's cover some final stats.
Since i have no memory of what happened (except that Bosnia & Herzegovina became the Neo Roman Empire), instead, i will take Gaia's final day article and compare Nexia's performance with the previous server.
The final stats were taken on Day 119, 11:55 Ingame time. Therefore, the values will change overtime.
SERVER WINNER:
Bosnia & Herzegovina
This victory marks Bosnia & Herzegovina's first in e-sim history, becoming the 5th Balkan Country to conquer a temporary server. Congratulations to you all!!
Updated version of the Winners Map:
1st -
Bosnia & Herzegovina [271]
2nd -
[flag]United Arab Emirates[/flag] United Arab Emirates [112]
3rd -
[flag]Paraguay[/flag] Paraguay [101]
4th -
Poland [88]
5th -
China [47]
Bosnia vs Denmark - 271 / 238 (Bosnia wins by 33)
UAE vs Lithuania - 112 / 195 (Lithuania wins by 83)
Paraguay vs Croatia - 101 / 48 (Paraguay wins by 53)
Poland vs RoM - 88 / 46 (Poland wins by 42)
China vs Bahrain - 47 / 45 (China wins by 2)
Nexia edges Gaia in this department, with all but the 2nd place gaining more territories.
This is the part that i consider myself the most proud of.
Even though i was a literal nobody in Nexia, i still managed to accomplish my goal in Nexia: obtain ALL 119 day maps. This is the first time anyone's done this AFAIK.
I have made 2 final map versions. One is fast and one is slow, which lasts almost 220 seconds in total. But here they are:
Fast Map:
Slow Map:
Notable errors with the final map:
- Day 68 is smaller than the rest.
- I messed up Day 98, writing it as 89... goddamnit.
Let's be real, Gaia is not going to compete when it comes to pure damage in any way.
not only did Nexia introduce the Elixirs, which caused everyone's damage to skyrocket entirely (to the point of almost outdamaging all of Gaia OVER 2 TIMES OVER, as Nexia did 130% more damage overall, you can check it by yourself here) .
However, because of Nexia having so many distinct crews at once, most of the crews haven't managed to top Denmark's damage of 330kkk.. Not even the UAE, a country that solely focused on pure damage, after its members returned to their home countries.
This is the main reason on why im dubbing Nexia the "Pandora's Box", because, by introducing the Elixirs, there is now a completely untamed power, regarding Damage, that will exponentially grow bigger and more dangerous, with the ever-growing number of temp servers..
This is what i like about comparing, because this graph is the one that truly depicts activity within a server.
With this in mind, during the first check, Nexia outdoes Gaia, but by a measly 189,024 Experience.
This time, now that everyone has dumped the last medkits, Nexia now beats Gaia by 809,520 Experience. This is equivalent to 2 number 1 XP players, which is massive.
However, what does this mean for the foggy mind?
Despite the major shifts in power focus, owing to Nexia's multiple scenarios (Elixirs cough, powerful sets, and lots of preparation), the XP graph, which truly demostrates how active a server is, have both servers at near equal levels. This means that both servers operated at quite a similar activity rate from one another.
Ok yeah what the hell..
And this is considering Nexia had elixirs for the latter half!
in Gaia, only around 24 players have reached Deus Rank (5,000,000,000 damage).
in Nexia, this number catapults to 66. This is a straight up 175% increase in number of players who have reached Deus. And this was while Gaia's top players all focused on Damage.
And while Gaia only did 10 players with Deus Imperialis (10kkk), Nexia had freakin 34, making it a 240% increase.
Not to mention 6 total players beat my all time damage record...i am TOTALLY jeaous right now lol
The power of elixirs is unbelievable, i suppose.
Do we count this as the new Individual Damage Record?
i mean obviously, why wouldn't we?
Does it have the same importance as the other previous records?
....Maybe?
While it is the new highest damage record in history, its done under new conditions that, once mastered, can increase one's damage by 3x more. Elixirs are untamed at the time, and may take a while to fully understand and use its mechanics appropiately. Therefore, both records hold a very special significance under e-sim history, because they were both made in way different circumstances.
I may need an image to compare this one to Gaia's...
It's just like i mentioned before, with the overall Experience Graph.
The activity is best determined by the XP of an user. and we're pretty much even with both servers when it comes to it.
Gaia's top player absolutely demolishes Nexia's top.. by a massive 80,000 XP difference. but outside of the overwhelming 1st placer, most of the graphs seem to be spot on to what we expect from the normal active playerbase.
However, this server's only the beginning.. Like i mentioned, we have now opened a Pandora's Box in regards of damage. If Nexia, with only half the time with the Elixirs did this much, imagine full servers with elixirs can do..
So i regret not taking an earlier screenshot for the Military Units 2 weeks ago, which would've been a super nice comparison. but hey, i got the server ending comparison instead. (although im expecting people to not care)
Since i didnt know what transpired for 60+ days, i cannot do the rank changes and whatnot, which... sucks.
Anyway, Doing the comparison to Gaia's Top 10 MUs reveals that there were more scattered units over several countries. The top 5 MUs (exclude Bangladesh as its damage boost and not a real MU) all managed to stay afloat at 100kkk damage territory, which showcases similar behavior from Gaia, but boosted five-fold as many Military Units full focused damage during this server.
As for the UAE MU.. they hit 401kkk, technically granting them the record for this server, but not by much.
Gaia's Smokin Aces did a 339kkk stint, without Elixirs. This means this record is very easily grabbed for the future. It also doesn't make it as impressive as the others.
But then again, Nexia's bonus stint was the first ever, since Ethnica, that bonuses were severely altered at the end of a server. Im not kidding, this is the first time ever i have witnessed these change.
In the end, i learned something important. Activity has remained the same throughout Gaia, the other temp server, and Nexia.
The damage is crazy in Nexia but XP graphs showcased a completely opposite story.
And with that being said.. Nexia is now over.
While i did accomplish my main goal regarding the map, i feel like i could've done much better when it comes to actually writing. And especially when it comes to delivering in time.
But hey, i got one last before going to a major break, so i guess that's a win..?
I will still continue taking Chimera's maps, but i believe my time with the articles is halted for now. until i get some inspiration.
Thank you to everyone who has continued to support The Chronicles over the several servers, because it was one hell of an adventure experiencing a server from a widely different perspective.
With that, im heading off, because i made this article in the middle of the night..
That's all from me. Yours truly, ★ Yoshi signing off.
In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
different than in real life. In E-Sim, USA does not have to be a world superpower, It can be
efficiently
managed as a much smaller country that has entrepreneurial citizens that support it's foundation.
Everything depends on the players themselves and how they decide to shape the political map of the
game.
Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
will get to spend for example, on food or purchase of weapons which are critical for your progress
as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
company and enter the stock market and get even more money in this way.
In E-Sim, international wars are nothing out of the ordinary.
"E-Sim is one of the most unique browser games out there"
Become an influential politician.
The second module is a politics. Just like in real life politics
in E-Sim are an extremely powerful tool that can be used for your own purposes.
From time to time there are elections in the game in which you will not only vote, but also have the ability
to run for the head of the party you're in.
You can also apply for congress, where once elected you will be given the right to vote on laws
proposed by your fellow congress members or your president and propose laws yourself.
Voting on laws is important for your country as it can shape the lives of those around you.
You can also try to become the head of a given party, and even take part in presidential
elections and decide on the shape of the foreign policy of a given state
(for example, who to declare war on).
Career in politics is obviously not easy and in order to succeed in it, you have to have
a good plan and compete for the votes of voters.
You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military.
In E-Sim, countries are constantly fighting each other for control
over territories which in return grant them access to more valuable raw materials.
For this purpose, they form alliances, they fight international wars, but they also have
to deal with, for example, uprisings in conquered countries or civil wars, which may explode on
their territory.
You can also take part in these clashes, although you are also given the opportunity to lead a life
as a pacifist
who focuses on other activities in the game (for example, running a successful newspaper or selling
products).
At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game.
It's creators ensured realistic representation of the mechanisms present
in the real world and gave all power to the players who shape the image of the virtual Earth
according to their own.
So come and join them and help your country achieve its full potential.
Invest, produce and sell - be an entrepreneur in E-Sim.
Take part in numerous events for the E-Sim community.